Winter Burrow Toolkit: Expedition Planner · Warmth Budget · Supply Ratios
Built on official data and Steam assets, this fan hub powers Winter Burrow explorers, community creators, and strategists with calculators and reference media.
Official Stats
Source: Steam store page & API.
Warmth Equation
finalWarmth = 100 - (25 × t × coldPenalty - gearWarmth × t × 0.5) + drinks + campfire
Hunger Equation
finalHunger = 100 - 15 × t + foodRestore + drinkRestore
Risk Thresholds
final < 20 → Danger · < 40 → Caution · otherwise Safe
Core Tool Matrix
Expedition Console
Applies 100 - [25 × time × cold penalty - gear warmth × time × 0.5] to forecast return stats, risk, and supply plan.
Open Tool →Warmth Budget Matrix
Cross-references destination, weather, and time-of-day to output minimum warmth and sample loadouts.
Open Tool →Supply Ratio Board
Blends 15 × time hunger decay with pie/tea recovery to find the lowest safe food & drink quantities.
Open Tool →Expedition Planner
Expedition Console (Interactive)
Enter destination, gear, supplies, weather, and time of day to instantly get round-trip duration, risk level, and supply recommendations. Powered by calculateExpedition(), which evaluates rawDecay, warmthUsage, and hungerUsage to classify Safe / Caution / Danger.
Calculation Notes
- Destinations pull from `AREAS` (distance, base time, coldFactor).
- Gear warmth stacks values from `SWEATERS/HATS/SCARVES/GLOVES`.
- Supplies use `FOODS/DRINKS` recovery plus optional +50 campfire bonus.
Sample Output
Example: Frozen Lake + Thick Sweater + stormy night. If supplies fall short, the console shifts to Danger and suggests more hot tea or a campfire kit.
Adjust the console below to mirror your own loadout.
Loading Expedition Console…
Crunching warmth formulas and supply ratios.
Warmth Budget
Destination Cold Penalties & Loadouts
Reverse-calculates required warmth via `BASE_WARMTH_DECAY_RATE × duration × coldFactor` so creators can share “minimum gear per route” cheat sheets.
Warmth Budget Matrix
Area Cold Penalties & Loadouts
Formula: requiredWarmth = (rawDecay - 60) / (duration × 0.5), where rawDecay = 25 × duration × (areaCold × weather × timeOfDay). Assumes Granite-tier tools (speed 1.5) plus best-in-slot accessories.
| Area | Clear · Day | Normal · Day | Storm · Night |
|---|---|---|---|
Gnarled Oaks Distance 150m · round trip 2.7 h | ≥ 3 Sample: Tattered Coat + Fur-Lined Hood + Thick Scarf + Warm Gloves Meets threshold | ≥ 15 Sample: Tattered Coat + Fur-Lined Hood + Thick Scarf + Warm Gloves Meets threshold | ≥ 72 Sample: Arctic Coat + Fur-Lined Hood + Thick Scarf + Warm Gloves Needs hot drinks / campfire assist |
Shadow Pines Distance 300m · round trip 5.3 h | ≥ 38 Sample: Arctic Coat + Fur-Lined Hood + Thick Scarf + Warm Gloves Meets threshold | ≥ 53 Sample: Arctic Coat + Fur-Lined Hood + Thick Scarf + Warm Gloves Needs hot drinks / campfire assist | ≥ 124 Sample: Arctic Coat + Fur-Lined Hood + Thick Scarf + Warm Gloves Needs hot drinks / campfire assist |
Frozen Lake Distance 200m · round trip 4.0 h | ≥ 43 Sample: Arctic Coat + Fur-Lined Hood + Thick Scarf + Warm Gloves Needs hot drinks / campfire assist | ≥ 60 Sample: Arctic Coat + Fur-Lined Hood + Thick Scarf + Warm Gloves Needs hot drinks / campfire assist | ≥ 146 Sample: Arctic Coat + Fur-Lined Hood + Thick Scarf + Warm Gloves Needs hot drinks / campfire assist |
Ancient Ruins Distance 250m · round trip 4.7 h | ≥ 31 Sample: Thick Sweater + Fur-Lined Hood + Thick Scarf + Warm Gloves Meets threshold | ≥ 45 Sample: Arctic Coat + Fur-Lined Hood + Thick Scarf + Warm Gloves Needs hot drinks / campfire assist | ≥ 111 Sample: Arctic Coat + Fur-Lined Hood + Thick Scarf + Warm Gloves Needs hot drinks / campfire assist |
Rocky Outcrops Distance 180m · round trip 3.3 h | ≥ 17 Sample: Tattered Coat + Fur-Lined Hood + Thick Scarf + Warm Gloves Meets threshold | ≥ 29 Sample: Wool Sweater + Fur-Lined Hood + Thick Scarf + Warm Gloves Meets threshold | ≥ 91 Sample: Arctic Coat + Fur-Lined Hood + Thick Scarf + Warm Gloves Needs hot drinks / campfire assist |
Supply Budget
Hunger & Hot Drink Planner
Assumes daytime, normal weather, and a Wool Sweater baseline; applies 15 × duration hunger decay with Berry Pie / Hot Tea recovery to propose minimum supplies and inventory slots.
Supply Budget
Hunger / Hot Drink Recommendations
Assumes daytime normal weather with a Wool Sweater outfit. UsesBASE_HUNGER_DECAY_RATE and BASE_WARMTH_DECAY_RATEto estimate pies and hot drinks required before returning.
150m
Gnarled Oaks
Round trip ≈ 3.1 h
Pouch slots budget: 3
Standard supplies suffice
300m
Shadow Pines
Round trip ≈ 6.2 h
Pouch slots budget: 6
Standard supplies suffice
200m
Frozen Lake
Round trip ≈ 4.6 h
Pouch slots budget: 6
Standard supplies suffice
250m
Ancient Ruins
Round trip ≈ 5.4 h
Pouch slots budget: 5
Standard supplies suffice
180m
Rocky Outcrops
Round trip ≈ 3.8 h
Pouch slots budget: 4
Standard supplies suffice
Official Screenshot Library
All images pull directly from the Steam screenshot gallery—ideal for guide headers and UI states.

Lighting a campfire during a blizzard – Steam screenshot

Cozy kitchen and pies – Steam screenshot

Weaving upgrades for the burrow – Steam screenshot
Video Strategy Gallery
Official Trailer
Release Date Reveal Trailer
Confirms the Nov 13 release window and showcases storm expeditions and fireside warmth.
Developer Insight
Developer Commentary
Pine Creek Games explains burrow restoration pacing, NPC interactions, and baking setups.
Showcase
New Look Wholesome Trailer
Wholesome Direct montage highlighting neighbors, lantern-lit nights, and building scenes.
Guides & Articles
Guides & Articles as Support
Head to Guides / Articles for themed breakdowns across warmth layering, cooking loops, burrow upgrades, and resource cycles—each post tagged, timed, and annotated with supply advice.
Community
Official Channels & Assets
Track patches, download high-resolution assets, or reach the publisher via these links. Please respect the original creators.
