Flint
ResourceHighEarly crafts and the later Flint Pickaxe recipe.
Winter Burrow Tools
These tools are built from the site's documented item, unlock, and achievement references. They help you organize a run; always confirm the live objective, HUD, and current game version in-game.
Tool
Search by symptom: flint, Granite, vines, Moss, furniture, cold, backpack, or quest item.
Early crafts and the later Flint Pickaxe recipe.
Mid-game gates, pickaxe progression, and heavier burrow repairs.
Cuts stronger vine gates, including the Fine Woollen Hood route.
Breaks Granite boulders and opens the route toward Pollywog.
Breaks Flint boulders and opens the final passage to Pinesap.
Emergency warmth during outdoor dialogue, storms, and first route attempts.
Reliable hunger buffer for long loops where raw berries are not enough.
Raises baseline warmth so tea becomes insurance, not the whole plan.
Moss/Pinesap story step and warmth progression reference.
Moss chain step before the Pinesap closure.
Willow quest hand-in, backpack design reward, and later achievement progress.
Late-game achievements and burrow completion.
Unlocks a backpack crafting design after Willow's Mole Artifact hand-in.
Post-update material sorting, old-save cleanup, and fewer missing-recipe mistakes.
Cleaner early routes and fewer failed returns after the Tidy Up update.
Permanent max-stat gains after tools, clothing, and pantry safety are stable.
Fast return home after a successful route, heavy haul, or late quest pickup.
Clear old clutter without accidentally destroying quest objects or scarce route materials.
Tool
Winter Burrow progression is not a fake RPG skill tree. Use this to match blocked routes to real unlock states.
Turns gathered resources into axes, pickaxes, furniture pieces, and route tools.
Converts berries, mushrooms, herbs, and water into route-length supplies.
Adds permanent warmth planning through sweaters, hats, gloves, and scarves.
Allows safer night/storm exploration and dialogue recovery.
Mines Granite boulders and clears Granite route blockers; loose Granite still uses the normal pickup action.
Opens vine paths around Moss, Gnawtusk, and Pinesap.
Connects home-side shortcuts and late quest access.
Makes Granite, furniture, and achievement cleanup much less painful.
Turns home storage into a material-routing system instead of one invisible catch-all box.
Makes short routes less punishing, but only if the player stops carrying mixed clutter.
Moves furniture from cosmetic-only cleanup into permanent progression planning.
Reduces repeated return walks after successful routes and heavy hauls.
Lets players lower friction for story cleanup or raise pressure for route planning.
Allows old-save protection, second-player files, mode tests, and seasonal experiments.
Tool
Organized by the tasks players actually forget: NPC closure, tool tiers, furniture families, and collection cleanup.
Early repairs, region discoveries, and repeatable field actions, ordered by the current Steam global unlock rate.
This confirms the bed has been crafted and placed, not merely unlocked in a menu.
Repairing the armchair opens the knitting loop used by clothing and yarn achievements.
The repaired stove is the prerequisite for route food and the later cooking total.
Opening the basement is a concrete home-progression checkpoint and later seasonal content uses that space.
This is the first region-discovery check and proves the main route has opened beyond the burrow.
Shadow Pines is the route context for Moss, the Heavy Key, and the Pinesap chain.
Steam defines this as collecting 100 pieces of wood, so it rewards normal tool and furniture gathering rather than a unique route.
Unlocking the first floor proves the home restoration has moved beyond the opening room.
Steam requires a campfire built in the wilderness, not a fire used inside the burrow.
White Pillars is the region gate for Willow and several late route checks.
Steam hides the descriptions for these story achievements; finish the named quest chain and its final dialogue instead of guessing an extra crafting condition.
It is an early hidden story achievement tied to the bridge and reunion sequence.
This confirms the Aunty rescue thread is closed, not merely that her location was reached.
This hidden NPC achievement sits behind the Gnawtusk quest chain rather than a general collection counter.
The Bufo and Pollywog closure also unlocks the Flint Pickaxe recipe used by later routes.
It proves the full Moss and Pinesap chain is complete, not only the Heavy Key or hood pickup.
Willow's chain combines Notebook, tunnel, Mole Artifact, and later conversation states.
Steam hides the requirement, so it should be treated as a late story-state check rather than an invented item recipe.
This is a late hidden story achievement associated with the concluding feast rather than the 100-cook counter.
Exact Steam counter and craft requirements, ordered by global unlock rate.
Steam requires 8 knitted clothing pieces, so duplicate usable crafts can advance the total.
Steam requires 50 balls of yarn, which is a production total rather than a list of unique patterns.
Steam defines the requirement as crafting all axes; the real tier names are Sandstone, Granite, and Flint.
Steam requires 100 cooked recipes, so repeated useful meals count toward a production total.
Steam names the real achievement and defines it as crafting all pickaxes.
Steam requires 150 woodworking crafts, so tools and furniture both contribute to a long production total.
Steam requires 100 creature kills, making this a cumulative combat goal rather than a boss or location check.
The lowest Steam completion rates belong to exact furniture totals and material-family sets.
Steam requires 8 pieces from the twig furniture set.
Steam requires 30 furniture pieces across the burrow, independent of a single material family.
Steam requires 9 pieces from the oak furniture set.
Steam requires 9 pieces from the pebble furniture set.
Steam requires 9 pieces from the birch furniture set.
Steam requires 9 pieces from the fibre furniture set.
This is currently the rarest Steam achievement and requires 9 pieces from the pine furniture set.